Hey! I’m in the process of reworking my website! Unfortunately, that means you have to look at all my work in this big ugly list, rather than having it all nicely laid out. Apologies in advance!
Some of the material work I did for Call of Duty: Modern Warfare.
In addition to working primarily as a material artist on Modern Warfare, I also did a decent amount of prop and and set dressing work. I don’t have nearly as many screenshots to show off of this aspect of my work at the moment, but here are a handful of the pieces I did.
This asset was initially modeled and textured by an outsourcing artist, but we deemed the work to be unsatisfactory. I retextured the asset for the shipping game.
Personal project to recreate an asset from a concept. High poly, untextured asset. Concept by Sheng Lam.
Some props for a scene I’m working on. High poly, untextured assets.
Some pieces for a WIP submachine gun. These are the high-poly, untextured assets.
These are some work in progress shots of a modular building kit I've been working on. These are some test buildings I've constructed. The individual pieces can be viewed below. There’s a pretty significant amount of work that still needs to be done here.
Old art test.