Below are a selection of screenshots are from environments I worked on at Infinity Ward and Sledgehammer Games.

As my final contribution at Infinity Ward, I was part of the environment art team that produced the Amsterdam mission. I generated all of the terrain materials as well as various other brick materials, multiple sets of roof tiles, and a handful of other assets for the environment. I also created a tool that would allow our foliage artists to rapidly generate fall foliage out of our existing foliage assets.
On Call of Duty: Vanguard, I was responsible for almost every aspect of the Uboat environment. This includes everything from models to materials, layout and set dressing. There are few exceptions to this, which I have elaborated on in the individual image descriptions at the bottom of the image.
In the Modern Warfare 2019 shots towards the bottom of this list, I was responsible for the building interiors and exteriors, material blending, surrounding terrain, as well as set dressing. I did all of the terrain work for the final environment included - the shipping yard.

Materials I generated for Modern Warfare.

A selection of shots from the shipping game utilizing my material work. These scenes were assembled by the talented environment team at Infinity Ward.

Although I primarily focused on environments and material work, I also had the privilege of working on a small selection of props, including some character assets.