My name is John Dunford. I'm currently a senior artist at Sucker Punch Productions. I spent the last seven years of my career working on Call of Duty at Infinity Ward and later Sledgehammer Games, where I helped bring Modern Warfare (2019), Infinite Warfare and then Call of Duty: Vanguard to life. I began my journey as an environment artist intern at Firaxis Games where I had the opportunity to work with the team on XCOM 2 and Civilization 6. I enjoy material creation, set dressing and long walks on the beach. For privacy's sake, I've removed my contact info, but you can find me on LinkedIn. Please contact me there.